PART ONE: BEATING THE MORGALS ----------------------------- Try to hire the middle people as advisors. The cheaper ones are basically useless. When you have the money, upgrade the scientist and the fighter. It is generally cheaper to upgrade the scientist than to retrain him 4 times. To contact the Jenossians, as soon as the planet Jade becomes visible to your astronomers send a TRADE group there. (not a satellite carrier). The Jennosians will make contact with you and offer you an improved trade ship. Later they will offer you an artifact for a price. Take it. It turns out to be a hyperdrive unit. When they contact you about helping them fight the morgals agree to help. There is not much that you can do, but they then give you the plans to the Hunter and the Laser Cannon. Start building as many Hunters as you can. If you have about 10 Hunters and the middle "fighter" advisor, you should overcome the first morgal attack. When the Morgals kill off the Jennosians send a trade group to Jade and land on the planet. This enables you to find a radio transmitter that is helpful later on. To defend your planet, put all of the fighters in the New Earth Defence Force group. This means that they will defend your planet When you can, build a galleon and send it to the Pheonix System, planet three. You will meet with the Kalls and some sort of alliance is formed. When Pheonix Five becomes visible do the same thing. This time you will meet the Phelonians. Try to set up a base on Pheonix Two. You will lose it due to radiation sickness but this allows you to develop the radiation shield. Set up another colony on Pheonix two, this time with the R-shield. Set up an observatory and you will find the planet pheonix-one. Send a trade ship there and you will capture a Morgal ship in distress. Tell them that the Kalls are fighting them and then let them go. Doing this forces the Kalls to begin fighting the Morgals. Otherwise the ally themselves and you are attacked by both. (they also kill the phelonians). This must be done before Nov 2928 You can survive past this date but from here on in the Morgal attack forces seem to grow faster than you can produce defence forces. Also, their military advisor becomes more competent, making it harder for you to win. When you get the opportunity send a satellite carrier over to planet 2, moon 2 of the Mirach system and scan the surface. This gives you more technology. You have to keep building military hardware to survive. The Morgals attack your home planet with regularity. The only way I have found to overcome them is to invade their home planet (Mirach 3). When you destroy their home planet, all the colonies go as well! You will need several units (1 unit = thirty tanks/troopers) to take Mirach 3. When you launch your ground assault the Kalls also join in to help. ------------------- 1 A) HOW TO ATTACK ------------------- I have received a surprising amount of mail asking how to attack. Here is an example of what you do to attack. Okay, you need to create an army group. Select new group and then click with the mouse until it says army. Name it whatever you want (mine was always STARFLEET). Now shift all your military assets into this group. The first screen will hold Hunters, Fighters, Destroyers and Eventually carriers. On the Far right is a red arrow pointing down. Click on this and you will come up with a similar screen. But here you can put Troopers, Battletanks, (eventually) Aircraft and Missile Launchers. Once you have put together the equipped group take off. Wander over to a morgal planet. (lets say jade for this example.) Don't land! Okay, you arrive. Click on the "planets" icon. You should see a representation of the Jade system. Over in the right you should see a picture of a planet with a RED arrow around it. (your fleet). Click on your fleet and then the attack icon should appear. You will not need as many starfighters/hunters/destroyers as you might think. All you have to do is take out the space forces on Mirach 3. The hardest part of taking any planet is the ground battle. When doing this remember - THERE IS NO SUCH THING AS AN OVERKILL! I have had a report that you find the aircraft here. You may have to wait until the morgals develop this technology. I haven't got the aircraft yet. I haven't had time to replay the game! -------------------------------- PART TWO : DEFEATING THE LEAGUE. -------------------------------- When you defeat the Morgals you find the co-ordinates of three more systems. Two of these systems contain an alien alliance called "the League". As soon as you turn up in a trade group to a League planet the whole League decide decide to attack you. After having the same problem with the League that I had with the Morgals I loaded a game where I had just defeated the Morgals but hadn't explored the three new systems. I then made up an army of about 450 tanks, 50 troopers, 20 Destroyers, 200 Starfighters and 100 Hunters. (this took a while). I then, using my satellite carriers, located the "League" worlds, and, using the spy in "local", worked out each race's main planet. I then took my army group in and destroyed the league. The Morgal that appears in the bar is useful for finding minerals and other things. When you destroy the League you will find the new Rigel System. -------------------------------- PART THREE : REUNION WITH EARTH -------------------------------- When you explore the Rigel System you find some interesting stuff on the first planet. This enables you to develop some new technology that finds a new race. One that is finally nice to you. They give you the co-ordinates to the sol system. Again I decided to build up a force (this time with the newly invented missile launcher). Also it is an idea to arm your destroyers with the plasma cannons. I then, after I had built up my force, sent in my spy-satellite group and scanned planet earth. As soon as I had detected an alien presence there, I sent in my army group. The earthlings declared war (what else?). I took about 400 missile launchers into the last battle, only to realise that I could only field about 80. :-) It didn't matter, I kicked their butts.
Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts
Saturday, 25 January 2014
Walkthrough: Reunion
Walkthrough for Escape from Mystery House
Escape from Mystery House Walkthrough

This is the full walkthrough with solutions, hints, tips, tricks, screen-prints and detailed explanations to the puzzles. This walkthrough is based on the Windows PC version, but will be applicable to the same game on the other platforms as well.
About Escape from Mystery House: The 367th escape game from 123bee.com. You have been trapped inside Mystery House and have to escape from the place. Use the clues and objects to come out of this place.
Walkthrough starts here
You start in the lounge in the mystery house:

On the shelf next to the dog is a bottle of water. Pick it up.
There is a cupboard that needs a key. There is a cupboard that will open with a combination. The front door will open with a 5 letter word!
Let’s go and find the key, the code, and the five letter word…
Go left.

We are now in the second lounge.
Take the white paperweight from the small coffee table.
Take the blue book from the table.
Zoom in on the black shelves with the photo frames. You will find a key behind the flower.
Use the key to open the cupboard on your right. Take the mouse.
Look at the mouse and click it to turn it around. There is a code: 231
Go 2 rooms to your right. You are now in the bedroom.

Take the keyboard from the shelf. Look at the keyboard. Looks like a code! 1 345 789.
The numbers 2,6 and 0 are missing?
Take the 4 coloured pens from the yellow cup.
Take the locker from the shelf.
Go back to the lounge where you started. Open the white cupboard with the mouse code – 231.
Take the red lollipop from inside.
Look at the lollipop and use the paperweight to crush it.

You will see a code: Green, Red, and Yellow inside.
Go to the bedroom and open the cupboard with the colour code Yellow Red Green:

Take the ink filler from inside.
Open the blue book in your inventory and use the 4 coloured pens on it.
Now you can solve the puzzle. The 4 pens plus the 8 blocks = 12.
Open the blue drawer in the bedroom with the code 12:

Take the lighter and a silver key from the drawer.
Go to the lounge and open the brown cupboard with the silver key.
Take the map from it.

Go right to the kitchen:

Take the red book from the table. Read the book to find the code 311.
Take the “311” from the book.
Look at the lighter in your inventory then burn the “311” to get a new code: 894
Open the tin in your inventory and unlock with the code 894.
Take the saltwater car from the tin.
Take the salt from the top drawer next to the stove.
Take the stick from the shelf.
Open the brown cupboard with the “mouse” code: 231.
Take the glass from the cupboard.
Look at the glass in your inventory.
Use the water on it. Tap the water to unscrew and fill the glass.
Add salt to the water.
Use the stick to mix.
Use the ink filler from the top of the glass to fill it with saltwater.
Take the ink filler back to your inventory.
Look at the salt water car and use the ink filler to fill it with salt water.
Look at the map.
If you see only a blank map, then drag-and-drop the map from your inventory onto the blank map.
You should see the world:

Use the salt water car on the map. It will drive a around and stop at INDIA.

Go to the lounge and zoom in on the door.
Win the game by typing INDIA at the selectors:

Well done! Another GREAT ESCAPE solved.
Thursday, 23 January 2014
File No. 009: Good Cop, Bad Cop. Walkthrough: Layton Brothers: Mystery Room
File No. 009: Good Cop, Bad Cop
Overview: The strange events at Forbodium Castle continue, inspired by what happened here four years ago. Lucy finally locates Alfendi, but there are now two murders that must be solved.- You begin this case where File No. 008 left off: Lucy is wandering Forbodium Castle, looking for Alfendi.
- Tap on the door area to enter a corridor.
- Use the camera icon to zoom all the way in and tap on Passageway Door.
- Lucy will make her way through the tower to Alfendi after hearing a gunshot.
- Hilda catches up to the two of you and asks “Who killed Diane?”
- Select “Alfendi Layton.” Hilda won’t accept the other answers.
- After a discussion about the prior events at Forbodium Castle, Lucy is tasked with figuring out what really happened four years ago and tonight—who killed both Keelan and Diane.
- Three deductions open up: “Keelan’s corpse,” “Who shot Diane?” and “Al’s witness.”
- Let’s start with “Keelan’s corpse.”
- Slide to the left and tap on the corpse farthest from the tower’s stairwell.
- Use the camera icon to zoom all the way in; tap on Keelan’s Corpse.
- You’re then tasked with finding the gun that killed Makepeace.
- Zoom out and tap on Alfendi’s body near the stairs.
- Use the camera icon to zoom in and tap on Al’s Gun. Select “Here’s the weapon!”
- To question “Which statement doesn’t tie up with Keelan Makepeace’s body?” select “Hilda Pertinax Statement 2.”
- This resolves the first deduction. Select “Al’s witness” next.
- Move to Alfendi’s body near the stairs.
- Tap on Half-Dead Al.
- You need to pinpoint where Al was standing.
- Tap on the red marker, Al’s Location and select “Al was here!”
- To question “Which statement doesn’t tie up with where Al was standing?” select “Hilda Pertinax Statement 1.”
- This resolves “Al’s witness.” Select “Who shot Diane?”
- The castle has multiple floors and towers. Use the green tower icon to move down a floor.
- Tap the orange tap that correlates to the fourth floor, where Diane was killed.
- Slide to the left and tap on Diane’s body.
- Tap Diane’s Corpse.
- Use the camera icon to zoom all the way in.
- Tap on Diane’s Gun.
- Tap on Unidentified Gun.
- Alfendi comments he’s figured out where the shot was fired from. Zoom out from this close-up.
- Tap the stairs to the north-west of Diane’s body.
- Tap Stairs to Rooftop and select “It was shot from here.” This resolves deduction “Who shot Diane?” for now.
- Two new deductions open up. Select “Hilda’s untruth.”
- To question “Why is there an inconsistency in Hilda’s statement?” select “Makepeace wasn’t shot.”
- To question “What did the bullet associated with the first gunshot hit?” select “Half-dead Al.”
- To question “If Al was shot with the first bullet, which statement can’t be true?” select “Justin Lawson Statement 2.”
- To question “What proof is there that Justin and Makepeace were partners in crime?” select “Case report” (the one with missing files).
- Alfendi accuses Justin of working with and murdering Makepeace. This deduction is resolved.
- Select “West Tower rooftop.”
- You need to find a secret way to the West Tower roof.
- This mystery is not solvable yet—tap on any item and select “This is the evidence!”
- Alfendi reverts to normal and admits he is the killer, after all. Hilda explains the situation further...and Lucy becomes even more determined to solve the mystery.
- A new deduction opens up: “The final mystery.” Select this.
- You can now explore the castle again and investigate objects even if they don’t have a marker.
- On the fifth floor of the central tower, tap on the ivy on the outside wall.
- In the close-up, tap on the area of ivy that is broken to add Broken Ivy into evidence.
- Tap on Alfendi’s portrait in the deductions menu.
- To question “Who was the mastermind behind the serial killings of four years ago?” select “Justin Lawson.”
- The deduction portrait will change to Justin. Tap on him.
- To question “Who fired the first shot at Forbodium Castle four years ago?” select “Keelan Makepeace.”
- To question “Who did Makepeace shoot with the first shot fired four years ago?” select “Alfendi Layton.”
- To question “Who fired the two shots on the West Tower rooftop?” select “Justin Lawson.”
- To question “Who was hit by the two shots fired on the West Tower rooftop?” select “Keelan Makepeace.”
- To question “Which evidence shows Justin is guilty?” select “Broken ivy.”
- To question “What’s the crucial point that gives Justin away?” select “Where the ivy was growing.”
- To question “Where on Justin’s body is the evidence?” select “All over.”
- After a final round of accusations and proof, Justin admits to both crimes. The case (and game) is solved!
CLICK FOR FILE NO. 002
CLICK FOR FILE NO. 003
CLICK FOR FILE NO. 004
CLICK FOR FILE NO. 005
CLICK FOR FILE NO. 006
CLICK FOR FILE NO. 007
CLICK FOR FILE NO. 008
CLICK FOR FILE NO. 009
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File No. 008: Ham and Cheese. Walkthrough: Layton Brothers: Mystery Room
File No. 008: Ham and Cheese
Overview: Upon arriving at Forbodium Castle, Lucy is cornered by Diane and asked to solve a case from a past crime. Lucy must figure out the truth about Pig’s murder in order to leave the room she’s trapped within.- Lucy begins this case alone, in a reconstructed room with a set of crime scene photos.
- Her first three deductions are: “No statements?” “Who’s the culprit?” and “Murder weapon?”
- Let’s start with “Murder weapon?” Lucy needs to find the cause of death first.
- Tap on Pig’s body.
- Tap on Forensics Report 1 and select “Here’s the proof!”
- Lucy needs to find the murder weapon that was used to whack Pig.
- Zoom out and tap on the table next to Pig.
- Tap on Ashtray and select “Here’s the weapon!” The “Murder weapon?” deduction has been solved.
- Select “No statements?” next.
- Tap on the desk.
- Tap on Wallet.
- Use the camera icon to zoom about halfway in and tap on Drawer to open it.
- Tap on Statements to enter them into evidence.
- Lucy will read through the statements one by one.
- To question “Who’s made a false statement?” select “Hen Statement 2.” This solves the “No statements?” deduction.
- Select “Who’s the culprit?”
- Tap the table with the loudspeaker where you first spoke to Diane.
- Tap the Fishy Button and select “Press the button.” Lucy learns the button is used to call Diane when she’s figured out the culprit; Fishy Button becomes Buzzer.
- Tap on Buzzer and select “Press the button.” Lucy automatically claims Hen is the culprit.
- Diane dresses up as Hen for the interrogation.
- To question “Pick the two pieces of evidence that prove Hen lied in her statement,” select “Hen enters the room” and “Hen exits the room.”
- To question “Which piece of evidence shows Hen’s motive for killing Pig?” select “Wallet.”
- After this line of questioning, Diane confirms Hen did not kill Pig. You receive a new deduction, “Is Hen innocent?”
- Select “Is Hen innocent?”
- You need to find what proves that Hen isn’t the killer.
- Tap on the table near Pig’s body.
- Use the camera icon to zoom in and tap on Cigarette Butt.
- To question “What is the latest possible time the killer could have struck Pig?” select “12:42 Donkey and Dog exit the room.”
- Select the final deduction, “Who’s the culprit?”
- Tap on the plant area to the left of Pig.
- Tap on Hatstand to enter it into evidence.
- Zoom out. Return to the loudspeaker table and press the Buzzer.
- To question “Who killed Pig?” select “Dog.”
- To question “When did Dog kill Pig?” select “12:16 Dog enters room.”
- To question “What did Dog do with the body?” select “Hid it.”
- To question “Where was the victim’s body hidden?” select “Hatstand.”
- To question “Which statement gives a clue as to where the body was hidden?” select “Donkey Statement 2.”
- To question “What did Dog have the opportunity to do that Donkey did not?” select “Move the body onto the sofa.”
CLICK FOR FILE NO. 001
CLICK FOR FILE NO. 002
CLICK FOR FILE NO. 003
CLICK FOR FILE NO. 004
CLICK FOR FILE NO. 005
CLICK FOR FILE NO. 006
CLICK FOR FILE NO. 007
CLICK FOR FILE NO. 008
CLICK FOR FILE NO. 009
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File No. 007: The Mystery Rooms. Walkthrough: Layton Brothers: Mystery Room
File No. 007: The Mystery Rooms
Overview: An agent friend of Alfendi’s has tracked down Etista from Case No. 004 to a cellar filled with secret rooms. Lucy and Alfendi will have to find Etista’s hiding spot and face the girl in person.- You have one goal/deduction upon starting this unique case: “Where’s the secret room?”
- Tap on the bookshelf.
- Tap on any of the books, such as Gran Smith’s Diet. It appears there’s a correct order to pushing the books in.
- Use the camera icon to zoom all the way in.
- Tap on Old Note to learn “Bovine comes before swine.”
- Zoom out and tap on the coffee table.
- Use the camera icon to zoom in about halfway.
- Tap on Pointed Note to learn “Hornless is the beast that leads the way.”
- Tap on Music Box to add a new deduction to your list: “What will make the music box play?”
- Zoom out and tap on the shelf in the lower-right corner of the room.
- Tap on Cabinet to add another deduction to your list: “Where’s the cabinet key?”
- Slide (with two fingers) to the bottom-right of the screen, to a small bedroom.
- Tap on the nightstand.
- Tap on Upper Drawer to open the drawer.
- Use the camera icon to zoom in all the way and tap on Tweezers. These will be added into evidence and picked up.
- Tap on Lower Drawer to open the drawer.
- Use the camera icon to zoom all the way in and tap on Rickety Key. This will be added into evidence and picked up.
- Tap on the bed and use the camera icon to zoom all the way in.
- Tap on Crumpled Note to learn “Swine follows after canine.”
- Slide up towards the hallway. Tap on the door in the right-hand wall.
- Tap on Bathroom Door to add another deduction to the list: “What unlocks the bathroom door?”
- Tap on Note on Door to learn “WC from three o’clock.”
- Tap on the clock just north of the bathroom/water closet.
- Use the camera icon to zoom all the way in.
- Tap on Clock. Note there is a cat’s face at 3 and an apple at 12.
- Return to the cabinet in the lower-right corner of the main room. Tap on Cabinet.
- To question “Which key fits the cabinet?” select “Rickety key.”
- The key breaks in the lock.
- To question “What might you use to extract the broken-off piece of key?” select “Tweezers.”
- Zoom out and tap on the coffee table area.
- Use the camera icon to zoom in all the way, and then tap on Music Box.
- To question “What might work as a winder for the music box?” select “Broken key.”
- Lucy opens the Music Box, solving the deduction “What will make the music box play?”
- Tap on the table again and use the camera icon to zoom in.
- Tap on Swish Key.
- Zoom out and tap on the cabinet again.
- To question “What else might work as a key?” select “Swish key.”
- The cabinet is now open, revealing a NEW area that can be explored.
- Tap on the cabinet again.
- Use the camera icon to zoom all the way in, revealing four goblets.
- Tap on each goblet to take it into evidence: Cow Goblet, Rhino Goblet, Dog Goblet, Pig Goblet.
- Return to the bookshelf and tap on it to see the protruding books again.
- Tap on each book and select “Push it in!” in order, starting with “3 o’clock” on the clock’s face.
- The correct order for the books is: Cat Compendium, Tea Total, Identikit Cars, and Gran Smith’s Diet.
- The bathroom door is now open.
- Slide over to the bathroom in the hallway, where two NEW areas have opened up.
- Tap on the toilet area.
- Use the camera icon to zoom all the way in.
- Tap on Smelly Note to learn “Horned is the last beast to go, the flames dying in its wake.”
- Tap on the bathtub.
- Tap on Tap; Alfendi asks if Lucy wants to fill something with water.
- Select each of the four goblets in your inventory and select OK in turn (you’ll have to fill each one individually). The order does not matter.
- After all four goblets are filled with water, return to the main room and tap on the fireplace.
- Use the camera icon to zoom all the way in and tap on Fireplace.
- Remembering that “Swine follows after canine,” “Bovine comes before swine,” and “Hornless is the beast that leads the way,” and “Horned is the last beast to go, the flames dying in its wake...”
- ...select the goblets to pour on the fire in this order: Dog Goblet, Cow Goblet, Pig Goblet, Rhino Goblet.
- The secret entrance will open.
- Lucy and Alfendi will meet Etista, and Lucy learns another detail about the Prof. Case solved!
CLICK FOR FILE NO. 002
CLICK FOR FILE NO. 003
CLICK FOR FILE NO. 004
CLICK FOR FILE NO. 005
CLICK FOR FILE NO. 006
CLICK FOR FILE NO. 007
CLICK FOR FILE NO. 008
CLICK FOR FILE NO. 009
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File No. 006: Kiss Goodbye. Walkthrough: Layton Brothers: Mystery Room
File No. 006: Kiss Goodbye
Overview: Four mobsters are found dead in a locked room, with each death imitating instances of the infamous Jigsaw Puzzle Killings. Without an initial suspect, Lucy and Alfendi must rely on evidence to track down the culprit.- There are no suspects to begin with, so Alfendi has no advice. You’ll go straight to the deductions screen after the introduction.
- Let’s start with “The four bodies.”
- There are four bodies to examine. Tap on the body just above the table, with a TV on his head.
- Tap on Boyle’s Corpse. Alfendi says this duplicates the second Jigsaw Puzzle murder.
- Zoom out and tap on the body on the right side of the screen, just below the pile of boxes.
- Tap on Sassina’s Corpse. Alfendi says this duplicates the first Jigsaw Puzzle murder.
- Zoom out and slide (with two fingers) up and to the left, through the open doorway.
- Tap on the body in a brown suit in front of the desk.
- Tap on Agonni’s Corpse. Alfendi compares this to the fourth Jigsaw Puzzle murder.
- Tap on the fridge just outside the room.
- Tap on Refrigerator. Fassi’s body falls out.
- Tap on Fassi’s Corpse. Alfendi compares this to the third Jigsaw Puzzle murder.
- To the question “Which victim’s death doesn’t follow the pattern of a previous case?” select “Agonni’s corpse.”
- This solves the first deduction. Select “The locked room” from the deduction menu.
- Tape on Sassina’s body near the boxes.
- Use the camera icon to zoom all the way in, and then tap on Beads in the corner.
- Tap on Plastic Box. Alfendi notes they’re looking for the delivery boy and “The missing witness” is added to your deductions.
- Zoom out and tap on the table in the middle of the room.
- Tap on Paper Cups. “The soporific” is added to your deductions.
- Open the Deductions menu and select “The soporific.”
- Tap on the table.
- Tap on Paper Cups. Alfendi asks “Who didn’t have any of the soporific?”
- Select “Severino Agonni.”
- Alfendi asks “Who’s the culprit?”
- Select “Severino Agonni.”
- To question “What evidence points to Agonni being the culprit?” select “Paper cups.”
- Deduction “The locked room” is now replaced with “Murder or suicide.”
- Select “Murder or suicide.”
- Slide up to Agonni’s body. Use the camera icon to zoom all the way in.
- Tap Tail End of Rope and select “This proves it was suicide.”
- To question “Agonni used a rope and what else to hang himself?” select “Desk.”
- To question “What did Agonni use to destroy the rope from which he hung himself?” select “Lighter.”
- To question “What was used to kill Agonni?” select “Tail end of rope.”
- A new deduction, “The inconsistency,” opens up. Select this.
- You need to find evidence contradictory to the original Jigsaw Puzzle killings.
- Tap on Sassina’s corpse near the cardboard boxes.
- Tap on Puzzle Piece.
- After noticing the strange location of the puzzle piece, the missing witness arrives. New deduction “Arrest me!” appears.
- Select “Arrest me!” Uttar the delivery boy admits to killing all four men.
- To question “What statement seems to contradict the facts?” select “Uttar Mistry Statement 3.”
- You need to then point out the specific evidence from the scene that contradicts that statement.
- Tap on the table and use the camera icon to zoom all the way in.
- Tap on Wine Bottle Cap.
- Lucy and Alfendi question Uttar and clarify that he did not drug the gangsters.
- To question “What does the fact that Sassina crushed his puzzle piece tell us?” select “He wasn’t asleep.”
- You’re then asked to find signs of a woman at the scene.
- Slide down to Sassina’s body near the boxes. Tap on his body.
- Use the camera icon to zoom all the way in.
- Tap on Beads in the box and select “This is the evidence!”
- Back at the deduction screen, tap on Uttar’s portrait to interrogate him further.
- To question “Pick the cards of the two people who could have drugged the wine,” select “Short woman” and “Barbarossa Sassina.”
- To question “What evidence at the scene shows that Sassina called someone?” select “Telephone.”
- To question “Who stabbed Sassina?” select “Short woman.”
- To question “Which statement reveals the moment when Sassina was stabbed?” select “Uttar Mistry Statement 6.”
- To question “Which clue reveals how the soporific was administered to Sassina?” select “Uttar Mistry Statement 5.”
- To question “Who was responsible for leaving the door locked from the inside?” select “Barbarossa Sassina.”
- To question “Why did Sassina lock the door?” select “To escape the woman.”
- To question “Who causes Sassina to flee back inside?” select “Uttar Mistry.”
- The final pieces of the puzzle have been put into place and the case is solved!
CLICK FOR FILE NO. 002
CLICK FOR FILE NO. 003
CLICK FOR FILE NO. 004
CLICK FOR FILE NO. 005
CLICK FOR FILE NO. 006
CLICK FOR FILE NO. 007
CLICK FOR FILE NO. 008
CLICK FOR FILE NO. 009
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File No. 005: The DJ’s Swansong. Walkthrough: Layton Brothers: Mystery Room
File No. 005: The DJ’s Swansong
Overview: Radio DJ Dread collapses on-air, seemingly poisoned during his own broadcast. Lucy and Alfendi must locate the killer from among four suspects, but another mystery pops up during the case.- Alfendi suspects Dolly Hollerday for this crime.
- After meeting with Dolly, you’ll be given three deductions to follow up on.
- Select “Dread’s body” first.
- Tap on the dead body.
- Tap on Corpse to enter “the body” into evidence.
- Dolly asks what’s the funny item near the body. Use the camera icon to zoom all the way in.
- Tap on Wig and select “This is sus!”
- This resolves the first deduction. Select “Find the poison” next.
- Tap on the puddle next to Dread’s body.
- Tap on Spilt Tea to enter it into evidence, then select “The poison’s here!”
- You now need to investigate the broken teacup.
- Use the camera icon to zoom all the way into the puddle area.
- Tap on Broken Cup to enter it into evidence.
- Alfendi asks “What’s strange about the broken cup?” Select “The fingerprints on it.”
- This solves the poison deduction. Select “Deadly request.”
- Tap on the pile of papers on the table left of the dead body.
- Use the camera icon to zoom all the way in.
- Tap on Request Sheet to enter it into evidence.
- You need to investigate the fax machine next.
- Zoom out and tap on the fax machine to the far left of the body.
- Use the camera icon to zoom all the way in, and then tap on Fax Machine to enter it into evidence.
- This solves the third deduction; Alfendi and Lucy begin reviewing the evidence.
- To question “Where were traces of the poison found?” select “Spilt tea.”
- To question “What doesn’t add up between the crime scene and the statement?” select “Dolly Hollerday Statement 2” and then “Wig.”
- Sniffer calls with new evidence: the tea lady did kill Dread, but her dead body was just discovered!
- Lucy and Alfendi decide to investigate this death, even though their original case has been closed.
- Select the new deduction, “Honest Hollerday.”
- You need to find what’s at odds with the recording from the radio show.
- Tap on the puddle near Dread’s body.
- Use the camera icon to zoom in and tap on Broken Cup.
- Next, select “The sound of Dread collapsing.” This resolves Hollerday’s contradictions.
- Select the deduction “Dread’s death.”
- You need to find proof of Dread faking his death.
- Tap on Dread’s body.
- Use the camera icon to zoom all the way in.
- Tap on Handkerchief and select “Here’s the proof!”
- This helps confirm Dread’s actual death; Alfendi and Lucy begin to look into the tea lady’s demise.
- Select the new deduction, “Brewer’s death.”
- There’s a new area available in the studio; click on the NEW door to enter the other crime scene.
- Tap on Song Request.
- Use the camera icon to zoom all the way in; tap on Tiny Glass Shards.
- You’re tasked with finding proof that Brewer’s death was murder.
- Tap on Note and select “Here’s the proof!”
- To question “Which piece of evidence relates heavily to ‘Farrods – sale’?” select “Radio show.”
- To question “What does Brewer’s note to herself reveal?” select “She didn’t see death coming.”
- To question “Was Brewer an accomplice in the murder of Dread?” select “She wasn’t an accomplice.”
- To question “Who’s the real killer?” select “Mike de Bonair.”
- Tap on de Bonair’s portrait to begin questioning him.
- To question “Were the police mistaken in deciding the tea lady was the killer?” select “Yes.”
- To question “In what was the poison that killed Dread?” select “Spilt tea.”
- To question “Who brought the tea to the scene of the crime?” select “Anice Brewer.”
- To question “When was the poison put in the tea?” select “After the show was interrupted.”
- To question “Which statement belies his claim that he saw Dread’s wig fall off?” select “Dolly Hollerday Statement 2.”
- To question “Which statement belies his claim that he saw Dread drink the tea?” select “Dolly Hollerday Statement 1.”
- To question “Which evidence supports the claim that Dread didn’t drink his tea?” select “Broken cup.”
- To question “Which piece of evidence shows that Dread faked his own death?” select “Handkerchief.”
- To question “Which piece of evidence shows that Brewer didn’t commit suicide?” select “Note.”
- After a sudden turn of events, one final question comes into play: “Which piece of evidence shows that de Bonair is guilty?” Select “The perfume bottle of poison.”
- Next, select “Tiny glass shards.”
- Lucy and Alfendi finish cornering de Bonair and solve the case!
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